Currently, she holds a postdoctoral position at HEAD Geneva, teaching spatial and virtual design degree and master subjects. Simultaneously, she is part of the project The future of Humanitarian Design, where she is researching how to use tools for the production of virtual space in humanitarian crises across the world, from an architectural perspective.
Her professional journey encompasses two interconnected paths. On the one hand, she has contributed to architectural practices such as RCR Arquitectes, IDOM-ACXT, and Foster & Partners. She has also collaborated with various video game studios, including C77 Entertainment, the Bafta-winner Herobeat Studios, and Calathea Game Studio. Notably, her work on Inner Ashes, a game addressing Alzheimer’s disease, earned a PlayStation Talents Award. Also, as a game & level designer she joined Activision-Microsoft, working with the Maps Team at Digital Legends on Call of Duty. For over two years, she was part of the studio of Hispanic-American artist, Daniel Canogar, where she engaged in artistic research around virtuality.
On the other hand, she has cultivated her academic profile by teaching undergraduate and graduate courses at the Universidad Europea (UEM) and the School of Architecture of Madrid (ETSAM). For three years, she led the Virtual Project Masters Course in Architectural Communication (MACA). As a visiting professor, she has contributed to Zaragoza University, the School of Architecture of Valencia, UDIT, and Antonio Nebrija University. Her work has been showcased at prominent venues, including the Venice Biennale (2018), TEDx Talks (2016), Woman in Games (2021), Etopia Centre for Arts & Technology (2022), CentroCentro Madrid (2024) and CENART in Mexico (2022). Additionally, she conducted a short visiting research stint at the Bartlett School of Architecture (UCL, London) in 2018.